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pixlweaver
Hello all! I'm newish to Houdini, trying to wrap my head around the VAT to Unreal workflow. I've managed to get some cool tests working in game, but I'm stuck trying to figure out a way to export colors to use in the material.

If I use Simple FX ground explosion preset, and convert to mesh: how to I transfer Pyro colors to the mesh for vat export? Is there a good tutorial that shows that somewhere? Or am I missing something obvious?
pixlweaver
For anyone else looking for an answer to this - Attribute to Volume and then Attribute Rename to convert the attribute you want to Cd. Thanks Mai for this tip!
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