Can anyone tell me if Maps Baker can be used to create a texture atlas using multi and single UDIM meshes as inputs? QuickMaterial SOP properly recognizes UDIM textures but having a problem with my renders. Diffuse and Roughness maps are pink. Only AO seems to render correctly.
Double checked and BaseColor and Roughness are correctly linked to my UDIM textures in the QuickMaterial SOP.
And I assume 3rd input Cage is optional?