Pyro / Billowy Smoke Resolution

   2770   2   0
User Avatar
Member
2 posts
Joined: Feb. 2022
Offline
Hey there,
I am new to houdini and try to create some nice smoke flipbooks for practice.
If I try to render my smoke sim, the resolution of my smoke is very bad, almost pixelated.



My guess is (from what I've read) that I need to alter the division size but I can't find it in my node setup.
(I did use the configurable billowy smoke houdini offers)

Can someone help a beginner?

Greetings

Attachments:
smoke_test.hipnc (1.2 MB)

User Avatar
Staff
2540 posts
Joined: July 2005
Offline
Yes very low resolution volumes.
After vdbcombine1, insert a VDB Resample SOP
Define Transform: Using Voxel Scale Only
Voxel Scale: 0.5
That will double the voxel resolution.

Then append a VDB Smooth SOP
Operation: Median Value (seemed to look the best here)
Iterations: 1

That gives you a smoother result for sure.

Attachments:
smoke_test_jw.png (367.6 KB)

There's at least one school like the old school!
User Avatar
Member
2 posts
Joined: Feb. 2022
Offline
Thanks, thats awesome!

So for to get this straight for me what division size did in older houdini versions is now voxel size?
  • Quick Links