Hey there,
I am new to houdini and try to create some nice smoke flipbooks for practice.
If I try to render my smoke sim, the resolution of my smoke is very bad, almost pixelated.
My guess is (from what I've read) that I need to alter the division size but I can't find it in my node setup.
(I did use the configurable billowy smoke houdini offers)
Can someone help a beginner?
Greetings
Pyro / Billowy Smoke Resolution
2770 2 0- Devguard
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- old_school
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Yes very low resolution volumes.
After vdbcombine1, insert a VDB Resample SOP
Define Transform: Using Voxel Scale Only
Voxel Scale: 0.5
That will double the voxel resolution.
Then append a VDB Smooth SOP
Operation: Median Value (seemed to look the best here)
Iterations: 1
That gives you a smoother result for sure.
After vdbcombine1, insert a VDB Resample SOP
Define Transform: Using Voxel Scale Only
Voxel Scale: 0.5
That will double the voxel resolution.
Then append a VDB Smooth SOP
Operation: Median Value (seemed to look the best here)
Iterations: 1
That gives you a smoother result for sure.
There's at least one school like the old school!
- Devguard
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- Joined: Feb. 2022
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