How to check if a mesh is watertight?
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- raincole
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- Digipiction
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You can turn your mesh into a VDB (VDB from polygons). If it has any holes you'll normally see it right away because the VDB you get will look strange. You can also follow up with a Convert VDB to convert it back into polygons. In wireframe mode you'll then see whether you have one solid piece of geometry.
This won't help you with self-intersections because the VDB conversion handles these quite well. After you convert it back to polygons you're guaranteed to not have self-intersections, but of course if you need to work with the original polygon mesh then that won't do.
This won't help you with self-intersections because the VDB conversion handles these quite well. After you convert it back to polygons you're guaranteed to not have self-intersections, but of course if you need to work with the original polygon mesh then that won't do.
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- Tora_2097
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You can use a PolyFill SOP to check for holes in the geo. If you enable the patch group creation in it and it returns no value the mesh is watertight. It will also give a warning that no patches could be created.
For intersection there is the IntersectionAnalysis SOP for example. Easy to find intersecting points with that.
For intersection there is the IntersectionAnalysis SOP for example. Easy to find intersecting points with that.
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- lucap1
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