Day 28 Image | Solaris | Layout

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okay then

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All I could do in the short amount of time I had tonight. Really struggled to understand how Solaris works

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The toymaker's workshop
or maybe the storyteller's vault ?

No more stories, I'm afraid. I've run a bit dry at this point. It wasn't easy keeping at it for this long

Layout node will probably be a staple of Solaris / Lops, but I feel it's pretty bugguy still, and not always super user friendly ( had to dig a bit to find how to move individual instances ). It also requires quite a bit of preemptive workflow. Fortunately, I had my mind set on something like this since I started using Solaris and Karma for rendering back on day 3 (!) so I had already a little library of assets. Still had to go back and heavily edit most of them to accommodate for mistakes or unexpected behaviours ( hello, displacement explosion ).

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Day 29 - Layout

It took me quite a while to get it how to export preped geometry to USD. Once it was done I could start layouting the scene.
I have used the node to construct the ruins and populate the ground with grass clumps.
This node is great, but once you try to instatiate large number of meshes performance drops quite significantly.

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cheers.

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Day 28
Mushroom on a log
My first time using Solaris. There is so much to learn!!!
Image Not Found
Edited by Iamgroot93 - March 28, 2022 23:16:31

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Mardini2022
Day28 - Layout

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day28:solaris_layout

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Day 28 | Layout
In all my dumbness I forgot to assign materials before laying stuff out

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Mardini 2022 - Day 28 - Solaris Layout

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franticly trying to get this to work by the deadline...
Edited by James Macgill - March 29, 2022 00:07:31

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Mardini 28
So confusing to use this...

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Day 28

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day28

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day28

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day28

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day28 solaris layout

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Still figuring Solaris out, had a hard time with this one.

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