How to preserve distances between to surface
2878 7 3- ali_sarlak
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Hello,
I wanted to make medieval arch shapes. So, I tried creating a curve using "point wrangle", and then I tried to make another curve on top of it but with an arbitrary distance and using normal vectors to preserve the space, though it collapsed. Unfortunately, scaling doesn't help as it doesn't keep the distance between two arches.
I appreciate any idea for solving this problem.
I wanted to make medieval arch shapes. So, I tried creating a curve using "point wrangle", and then I tried to make another curve on top of it but with an arbitrary distance and using normal vectors to preserve the space, though it collapsed. Unfortunately, scaling doesn't help as it doesn't keep the distance between two arches.
I appreciate any idea for solving this problem.
- julca
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- ali_sarlak
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- Aizatulin
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- EVargas
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There's a SOP node worth checking out: isooffset, if you consider some surface offset as a starting point for your solution.
https://www.sidefx.com/docs/houdini/nodes/sop/isooffset.html [www.sidefx.com]
https://www.sidefx.com/docs/houdini/nodes/sop/isooffset.html [www.sidefx.com]
Houdini Indie / Windows
- ali_sarlak
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Thanks for your reply,
Although I can set the "Output type" to "Iso Surface" and deal with offset, it creates something that is topologically not so right.
Furthermore, if I increase the offset, the surface tears apart. (Even for a simple sphere)
The problem appears when you want to exturde a shape with some acute angles.
Although I can set the "Output type" to "Iso Surface" and deal with offset, it creates something that is topologically not so right.
Furthermore, if I increase the offset, the surface tears apart. (Even for a simple sphere)
The problem appears when you want to exturde a shape with some acute angles.
- EVargas
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- ali_sarlak
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