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Full Version: Import tiled heightmaps from UE 5 World Partition
Root » Houdini Engine for Unreal » Import tiled heightmaps from UE 5 World Partition

I see that the "Labs Terrain Layer Export" node has the ability to divide and export Heightmaps into tiled maps using the XY tile naming standard that UE 5 world partition prefers.

Is there any way to import tiled maps from UE to Houdini? Or do we have to currently do this with some manual looping mechanism?
Hi! I am pretty sure this could be possible with some blueprint magic, but I can suggest using heightfield_tilesplit node with PDG setup insted. To import all parts automatically thru HDA.

You can find a good explanation of it in this tutorial series: []
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