April 7, 2022 01:20:03
I see that the "Labs Terrain Layer Export" node has the ability to divide and export Heightmaps into tiled maps using the XY tile naming standard that UE 5 world partition prefers.
Is there any way to import tiled maps from UE to Houdini? Or do we have to currently do this with some manual looping mechanism?
June 15, 2022 18:08:00
Hi! I am pretty sure this could be possible with some blueprint magic, but I can suggest using heightfield_tilesplit node with PDG setup insted. To import all parts automatically thru HDA.
You can find a good explanation of it in this tutorial series: https://youtu.be/KqOYMbEdwXo