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Full Version: HDA see Proxy Nanite
Root » Houdini Engine for Unreal » HDA see Proxy Nanite
I actually getting only the Proxy Nanite geometry evaluated as a Geometry Input.
No success searching for "nanite" or "proxy" within the Inputs section.
Someone figured-out how to evaluate a decent volume of a Nanite inputs ?
That's exactly what I wanted, how did you do it.
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