I want to set Object type of importing instancedmeshcomponent collision object type to worldstatic. Default value is WorldDynamic.
It's kind annoying. because in my game, there's bit of a collision object type issue for my generated mesh. and i found that problem is object type is world dynamic. and i can't find any setting for that default value.
I want to set Default collision Object type on InstancedMesh695 0 0
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