I want to set Default collision Object type on InstancedMesh

   695   0   0
User Avatar
14 posts
Joined: March 2019
I want to set Object type of importing instancedmeshcomponent collision object type to worldstatic. Default value is WorldDynamic.

It's kind annoying. because in my game, there's bit of a collision object type issue for my generated mesh. and i found that problem is object type is world dynamic. and i can't find any setting for that default value.
  • Quick Links