Digipiction
There's nothing wrong with the UI in its current state, is there?
There are few big issues actually. Both for UI and UX.
First two offenders that came up in my mind:
- Parameter Pane, for example, is plagued by alignment issues of the parms and poor customization, which often leads to a great waste of space. (space efficiency is very important for this particular pane, as it's one of the most used part of houdini by the artists)
- The experience of working with the Editor Operator Type window is very frustrating. Space for coding is very limited, for example.
I feel that the main goal should be to improve and fix every issue and bad design causing waste of space, pointless aiming&clicking and dragging&resizing windows around with mouse.
These issues might be tiny or might not scream for an immediate fix. But they add up to each other.
They also might be somewhat hidden: for example, one RFE for the Editor Operator Type window is to have a Tab Menu for adding new parameters, like you have a Tab Menu for adding digital asset into the Network Editor.
A TAB MENU for parms would allow to collapse (or get rid of) the "Create Parameter" area, leaving more screen estate for other stuff.