Hello guys,
Please take a look at the image below.
I'm looking for the all options that help me to add maximum details to my pyro(fire) simulation.
In the smoke object, I tried to use a higher "Voxel size" resolution, but it doesn't help that much.
I would appreciate any ideas.
How can I increase more and more details in a pyro sim?
4392 6 3-
- Masoud
- Member
- 423 posts
- Joined: Aug. 2015
- Offline
-
- Masoud
- Member
- 423 posts
- Joined: Aug. 2015
- Offline
-
- Tanto
- Member
- 485 posts
- Joined: Nov. 2016
- Offline
-
- lewis_T
- Member
- 260 posts
- Joined: March 2013
- Offline
Yup.
Voxel res that is greater than 1p pixel from camera view is redundant, so as long as you have that in a decent range,
it more comes down to what Tanto said. The default temp/flame ranges are very broad, and tend to render quite soft as the
transition in ranges is very smooth. Find more interesting min/max ranges to work with, and remap their ramp to "crunch"
the values more. This creates a sharper transition in values which results in those more crisp looking flames.
You can also look into sharpening the volume values as another level of crispy, but usually the ranges and remapping does
the trick.
L
Voxel res that is greater than 1p pixel from camera view is redundant, so as long as you have that in a decent range,
it more comes down to what Tanto said. The default temp/flame ranges are very broad, and tend to render quite soft as the
transition in ranges is very smooth. Find more interesting min/max ranges to work with, and remap their ramp to "crunch"
the values more. This creates a sharper transition in values which results in those more crisp looking flames.
You can also look into sharpening the volume values as another level of crispy, but usually the ranges and remapping does
the trick.
L
Edited by lewis_T - April 25, 2022 01:12:38
I'm not lying, I'm writing fiction with my mouth.
-
- tamte
- Member
- 9058 posts
- Joined: July 2007
- Offline
-
- ikoon
- Member
- 214 posts
- Joined: Jan. 2016
- Offline
Here is great article by Jeff Wagner about the shaping:
https://forums.odforce.net/topic/18397-get-rid-of-mushroom-effect-in-explosion-and-add-details-in-the-opening/ [forums.odforce.net]
(edit: it is ~10th post and further on that page)
https://forums.odforce.net/topic/18397-get-rid-of-mushroom-effect-in-explosion-and-add-details-in-the-opening/ [forums.odforce.net]
(edit: it is ~10th post and further on that page)
Edited by ikoon - April 26, 2022 07:46:51
-
- Masoud
- Member
- 423 posts
- Joined: Aug. 2015
- Offline
-
- Quick Links