I created a simple fracture test HDA to use in Houdini Engine within UE5, and I can't seem to get the Geometry Collection to work or bake properly. When it bakes in Unreal, it becomes a group of meshes, the type is Actor, instead of a geometry collection, which has a type of GeometryCollectionActor. I've added attributes from the Houdini Engine for Unreal webpage, https://www.sidefx.com/docs/unreal/_chaos_integration.html, [www.sidefx.com] and packed the fractured pieces, however that doesn't seem to make a difference. Is there a specific attribute that will force it become a geometry collection actor? Do you have a Hip file that I can view to get a better idea of how to properly set up a geometry collection HDA?