MaterialX displacement seams

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Guys, I'm new to rendering with MaterialX and Karma. I have seams in the displacement shaders. I think I need to adjust the middle value of the texture used, but I do not know how to do it properly. What's the best strategy?
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You may want to download a new build. Code improvements for displacement are in place, including eliminating or reducing visible seams.

You could use a mtlxSubtract node to offset your greyscale value by 0.5.
Edited by Enivob - April 23, 2022 10:28:04

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Using Houdini Indie 20.0
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Thanks! I'll check the suggested method (and installing the latest)
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Yes having the same problem, so what you were really saying it was broken and now you are trying to fix it
Thanks for the reply shall try the latest build
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