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Full Version: Houdini complex shaders to unreal engine
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tarincamarena
Is it possible to move a 3d asset from houdini to unreal engine that has a complex shader involving material mixing of triplanar textures based on attributes? Maybe with mtlx and USD? Unless there's a way to do it with principled shader/vex based shading.
mestela
No mtlx support in UE yet.

Best option would be to bake the triplanar into autouv'd textures.
TangheStudent
If mtlx is not supported in UE is there a way to save textures on your USD file and have then transfer to unreal ?
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