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Full Version: Houdini complex shaders to unreal engine
Root » Houdini for Realtime » Houdini complex shaders to unreal engine
Is it possible to move a 3d asset from houdini to unreal engine that has a complex shader involving material mixing of triplanar textures based on attributes? Maybe with mtlx and USD? Unless there's a way to do it with principled shader/vex based shading.
No mtlx support in UE yet.

Best option would be to bake the triplanar into autouv'd textures.
If mtlx is not supported in UE is there a way to save textures on your USD file and have then transfer to unreal ?
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