MaterialX mtlx mix BSDF node bug

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Just wanted to see if nyone else has noticed a bug when mixing BSDFs with mtlx mix

when set to 0 it shows input1



and when set to 1 it also shows input 1



if you use a value of 0.001 it does show input0



this seems to occur specifically with the BSDF mode.

this makes shader building difficult. It seems when a constant is plugged in with the value of 0 the issue does not occur



would be great to see if anyone else has had this issue?

Best,
Rich
Edited by Hypershader - May 4, 2022 09:51:59

Attachments:
0.png (460.3 KB)
1.png (715.4 KB)
0.001.png (644.8 KB)
constant.png (707.7 KB)

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I'm seeing the same thing. It works fine when driven by inputs like your constant or a noise, but yeah, it seems like the Mix parameter on its own is borked.
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I think there was a bug that was recently fixed for nodes with inputs at default values not triggering an update.
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Can you send me over the release note describing the fix please?
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Hypershader
Can you send me over the release note describing the fix please?



Fixed a bug with retranslating a shader node parameter when it's set back to adefaule value, which would not get reflected in the USD shader on the stage.
Wed. April 27, 2022
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jsmack
Hypershader
Can you send me over the release note describing the fix please?



Fixed a bug with retranslating a shader node parameter when it's set back to adefaule value, which would not get reflected in the USD shader on the stage.
Wed. April 27, 2022

I guess it hasn't been backported
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