I already tried Houdini a few years ago but sadly i gave up because of the wrong approach to understand the software.
Now i try it again with more simple steps

I have an interesting "challenge" to transfer lowpoly uvs to highpoly.
I made a nurbs model in fusion 360 so i don't have any low level subdiv cage mesh that i can uv unwrap.
My goal is to texture the highpoly mesh (exported from F360) so i can use it as a nanite asset in UE5.
To achieve this i will export a "lowpoly"/editable version of the mesh (100-200 thousand tri)that i can uv unwrap (by hand)
The Houdini part would be to import the lowpoly (LOW) and the highpoly (HIGH) meshes and then do these operations with them:
I know this is easy to any Houdini user who understand the building blocks of Houdini.
I already watched lot of videos years ago about the basics, and also tried to achieve some results, but as soon as i reached the expression part (especially outside the VEXBuilder) i just lost because of the to many possibilities.
I see a lot (to many) values and channels that can be edited and i just can't see the system in that ocean of data.
For example if i'm using fusion360 i see the main categories like sketch/body/form ect
In Substance Designer i can see all the nodes and even in the function editor i can see the main categories.
But in Houdini i totally lost because an asset can much more parameters and channels, connections than anything else in other 2d 3d programs.
I literally can't see how can i build up a proper graph because.
For example how can i get the COG info of a polygroup of LOW, and how can i manage to shot a ray from that point and hit the cog point of a polygroup of HI.
I just don't see what are the parameter list of a 3d mesh, and how can i "tame" them.
Maybe a good tutorial video or documentation would help but what i already saw just gave some hints and examples, but not the big picture.
I know Houdini is a much more complex software comparing to F360, i just don't see how can i start solve my "own problems" in Houdini

So my main question is, how should i break up my little task into Houdini building blocks, how can i see what blocks i can use (the what should i use maybe a bit simplier)?
Thank You if You read this
