Simple popnet with any force, weird rotation second frame.

   836   1   0
User Avatar
Member
53 posts
Joined: March 2018
Offline
I create an "add" node to get me one point. I put it into a pop net and only emit on first frame. Put pop force on it with some noise. Looks great! Copy to points a cube, and the second frame the rotation is all over the place, am I missing something basic? I have tried every other force and it always pops on the second frame in the direction I want it to go. I tried animating the forces on, its just delayed the inevitable. Submitting frames one and two. Thank you for any help! Houdini 18.5.351

Attachments:
Screenshot 2022-05-13 170406.png (267.1 KB)
Screenshot 2022-05-13 170347.png (268.4 KB)

User Avatar
Member
1737 posts
Joined: May 2006
Offline
Sounds like you don't want rotation, is that right? Copy to points will orient the copied shape if it finds certain attributes. @v is one of those, which a pop net will make by default.

Try an attrib delete to remove @v before the copy to points.
http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
  • Quick Links