These are Cast Shadow, Enable Collision, Use MikkTSpace Tangent Space, Build Adjacency Buffer, Generate Lightmap UVs, and Distance Field Resolution Scale. Are we able to access these via an Attribute Create or Attribute Wrangle in Houdini?
Our only other option would be to create a Blueprint Class -> Houdini AssetActor and use a python script. Has anyone been able to successfully access these attributes?
@unreal_uproperty_GeneratedDistanceFieldResolutionScale = 0;
We are using Version 2 of the engine, Houdini version 19.0.455
Glen