Just wondering since it's around that time.
I'm about to build a muscle rig and trying to move away from redshift so I'm excited for the new muscle system to move to beta and more features for karma XPU
osong
i have it on a good authority it will arrive this year
one more thing. it has a good chance of having a native exoside quad-remesher type of auto retopo tool
(should i add that i am an analyst to my twitter at this rate? haha jk jk)
ifreeA quad-rememsher would be awesome!
Game changer in 19.5:
David says about blendshapes support in topotransfer, and a quad-remesher, as the game changer.
I can't wait it.
raincoleThat's the main reason I want an update! Besides the character stuff. I'm want to rebuild my material library into MaterialX materials. The last thing after that is hoping Blender starts supporting it as well.
I guess it's a sooner-or-later, but I really hope Karma XPU and MaterialX get production-ready in H19.5.
spoogicusI got shingles once a year ago, it sucked lol
I heard it cures shingles.
raincole
I guess it's a sooner-or-later, but I really hope Karma XPU and MaterialX get production-ready in H19.5.
wanglifuWasn't there a roadmap in the H19 presentation?raincole
I guess it's a sooner-or-later, but I really hope Karma XPU and MaterialX get production-ready in H19.5.
Probably not,maybe two years later.
tsiwt
It would be good if they changed the whole approach to houdini the u.i & u.x and make it fit solaris and karma in an elegant way and declutter the whole thing.
they need to make Houdini fun to use, and just adding more tools while keeping the program looking and feeling like 1990
won't do.
just my two cent
I know some old die hard fans won't like this idea but I am talking about younger generations of artist that want to have speed on their side.
smuseusYou don't have to do that. Set a shortcut or use the Radial Menus. They're both extremely efficient ways to accomplish this. Below is an unedited video of that in practice.
(i'd rather not go through the Tab search list or up to the tool shelf for every extrude
smuseusThe docs for the interface are probably the best place for discovery, so do go through them to see what exactly is possible in terms of making life easier for you. I have used all the major DCCs over the years (and many minor ones too), and Houdini's UI feature-set overshadows all of them. If you can provide specifics of where exactly it's falling short that would be more helpful.
if you disregard the interface styling the UI work pattern (nodes and parameters) hasn't changed that much.
smuseusCan you elaborate on this? Drop-down menus save space by condensing multiple items into a smaller space, so your statement seems contradictory.
or the parameter panes, which could really be made more ergonomic and space efficient (get rid of drop-down menus f.ex.).
smuseusAgain, specifics. What about it is fiddly? How can it be better? I don't paint much, but when I do, I haven't encountered too much trouble, apart from not having a shortcut for Opacity.
or the paint tools that I find barely usable because tuning the brush settings is this fiddly
smuseusFor me, the biggest change they can make is have better factory defaults, especially shortcuts for modeling tools, but honestly the Radial Menus are good, and mitigate this a fair bit.
There's lot of work to be done in terms of making Houdini more responsive and fluid to use