in the Task Management section I read "Asyncronous I/O Support for Python".
Can you explain what does it mean like you would explain to a dog, please?
As far as I know, I can already use the python asyncio module in Houdini 19..
osong
Is it just me, or the MaterialX is the way to go for CPU and XPU both going forward? RandomWalk SSS, crack-free displacement seems to be MatX exclusive
osong
RandomWalk SSS, crack-free displacement seems to be MatX exclusive
osong
Is it just me, or the MaterialX is the way to go for CPU and XPU both going forward? RandomWalk SSS, crack-free displacement seems to be MatX exclusive
Because Karma XPU will never support the traditional VEX-based shaders used by Mantra and Karma CPU, MaterialX is probably the future of writing shaders for the Karma renderer.
Good question and observation… as a new user I’m completely confused when to use what material networks, editors, VOPs, MaterialXs etc… for example - the material presets that we have - those aren’t based on MaterialX, right? So I can’t use them in Karma?
LukePyou can, it's the "classic" principled shader stuff, will work no problemo in solaris/karma CPU
the material presets that we have - those aren’t based on MaterialX, right? So I can’t use them in Karma?
jsmackthe implementation on the video looked somewhat (for the lack of the better word) "better"? displacing geometry made with booleans previously gave "interesting" results. hard to tell by that 1 second video part is it same or not
These have been in the mantra principled shaders for karma cpu for a while. Random walk has anyway. I'm pretty sure mantra displacement was always crack-free.
raincolethanks for giving this reminder, i thought i sorta-kinda-almost-remembered something among those lines, and yep there it is
SideFX itself says:
Because Karma XPU will never support the traditional VEX-based shaders used by Mantra and Karma CPU, MaterialX is probably the future of writing shaders for the Karma renderer.
Werner Ziemerink
Great update, but I was hoping we would see a revamped Sculpt tool to help with simple modeling tasks.
LukeP
Interesting that the preview doesn’t show anything about KineFX, but the list of updates to KineFX is actually quite large. I wonder if SideFX would consider slapping artist friendly tools on top of all this amazing infrastructure and separately offering Houdini Animation module.
Also love the work on Karma XPU/CPU… Not sure if it makes sense technologically, but what if COPS could be combined with MaterialX and brought to Solaris context. Of course in a very interactive way.
Add do that ability to sculpt geometry but with high res details… maybe convert to VDB in the background and back to pollygons somehow…
Basically you’d do all the detailing (geometry and texturing) in Solaris. Maybe I’m not making sense, but it sounds cool to me :-)
AndrCalling it a tool is too much but there is a sculpting node.
since when Houdini has sculpting tools??
Have I missed some update??
LukePa good chunk of things went into making things simply faster/better, but this would not be super obvious in this type of video where you have to showcase features that have obvious visual impact. the scrolling list at the very end has good stuff indeed all over it
Interesting that the preview doesn’t show anything about KineFX, but the list of updates to KineFX is actually quite large.
JalexMAndrCalling it a tool is too much but there is a sculpting node.
since when Houdini has sculpting tools??
Have I missed some update??