I'm using HDA-asset in Unreal Engine to create some set of unreal splines on its output. While it takes about 30 seconds in houdini to calculate all geometry, Unreal Engine freezes every time I try to calculate all geometry inside it.
Even if I open Houdini Session Sync I can see that my geometry is already calculated in houidini but at the same time Unreal Engine still calculates it.
Something defenitely going wrong with data transfer between houdini and Unreal. What could it be?
P.S. Houdini 19.0.498, Unreal Engine 5 Early Access 2, Houdini Engine 2.0.7 from github.
AMD Threadripper 3970x, RAM 96GB, GeForce 3980 TI.