Houdini procedural geometry to UE in separate meshes not one

   571   1   1
User Avatar
Member
1 posts
Joined: July 2017
Offline
Please excuse my knowledge of Houdini.
I'm a coder and Houdini is very new to me.

I am trying to create a procedurally generated city in Houdini and I wish to export it out to a game engine in FBX format. Currently I have tried with some random meshes etc.
If i am using primitives and export as fbx. It works fine.
If i try to do some extra processes on the curves etc. I can only export the fbx as one single unified mesh.

Is there a way to get all these assets as individual meshes / objects inside the game engine ?
The problem I am facing is that I want to generate traffic lights or building locations. If one fbx file has all the mesh connected the player will not be able to interact with individual components in the game and it would be weird.



Any help will be great. Thanks.
User Avatar
Member
93 posts
Joined: Dec. 2013
Offline
I used a TOPS network to export a separate FBX for unreal. Here is a basic setup. https://www.sidefx.com/forum/topic/83679/ [www.sidefx.com]

Glen
  • Quick Links