Using COPs to generate a UDIM texture

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Joined: Feb. 2018
So I have a project that I am working on where I am using attributes from a point cloud to generate a texture map in COPs. Normally, I've not had a problem doing this, but the model that I am working with has UDIMs. And I am unsure of how to generate the correct texture map for that. Looking at the COP network, the effect is not matching with where the UVs should be.

Is this not possible with COPs?
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