Kinefx Unfold Piece Round #2
671 1 1- vinyvince
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- Joined: Sept. 2012
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I gave another tried in my spare time, here's some base test on primitive, ii can't say i can get it to work as good as Akira ..
Thanks Tomas @tamte for your help.
im a bit fighting as the pivot could shift, piece flying and also divide now to find center on large non manifold pieces could create its own issue. Not sure if you guys get something more stable and where it could pick an axis which will not collide with the current mesh. Probably a hard one, this last one, will be curious to know if some of you , have tried it?
Thanks Tomas @tamte for your help.
im a bit fighting as the pivot could shift, piece flying and also divide now to find center on large non manifold pieces could create its own issue. Not sure if you guys get something more stable and where it could pick an axis which will not collide with the current mesh. Probably a hard one, this last one, will be curious to know if some of you , have tried it?
Edited by vinyvince - June 2, 2022 14:42:53
Vincent Thomas (VFX and Art since 1998)
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
- vinyvince
- Member
- 255 posts
- Joined: Sept. 2012
- Offline
Will try on some on my more sophisticatest hard surface generator to see but i doubt it will be solid enough to handle all generated
Edited by vinyvince - June 2, 2022 14:56:13
Vincent Thomas (VFX and Art since 1998)
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
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