we're currently trying to run our first project on Solaris/Karma.
As we work with a lot of underwater scenes, we're trying to create some fake caustics with gobos.
After digging a bit through the forum I found this temp solution:
From what I can see so far, it seems though, as if Point/Spot lights currenty only can produce 100% hard shadows?
Am I missing something here, or is this a limitation?
Thanks and best regards