How to get DOPS forces to read animated SOP Attributes?

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Hi folks, I've got a vellum sim of scattered strings that have an animated falloff mask attribute [i.imgur.com], that wipes from right to left.

I want to get dopnet's popcurveforce to pull them in as the mask moves. Although the mask attribute is detected, it's stuck to the first frame [i.imgur.com].

Any way I can get this to update per frame so that popcurveforce [i.imgur.com] reads it?

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lines.hiplc (656.9 KB)

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You need to update the attrib inside the solver. Fetch whatever attrib you want to use and update.
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