PolyExtruded Text- Bad Geometry

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I have some poly extruded text that I am trying to import into another application but the geometry looks wrong when I export it out.The meshes look fine in Houdini. I have tried using the clean and polydoctor nodes but the results are not what I would like.

Thank you
Brad Schreiber
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try Divide SOP with maximum Edges 4
since some softwares may not be able to handle n-gons with bridges

but without seeing it it's just a guess
Tomas Slancik
FX Supervisor
Method Studios, NY
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Add two simple images.
1) How it looks in Houdini
2) How in looks in other application

Some application can export wrong normals orientation. For example, Cinema 4D invert some normals when you export extruded meshes. And this is also bad geometry, but not bad topology.
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The Divide SOP did the trick-thank you!
Brad Schreiber
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