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Full Version: unable to set unreal_physical_material in HDA
Root » Houdini Engine for Unreal » unable to set unreal_physical_material in HDA
daverosesumo
I would welcome some advice here, I haven't been able to set a phyiscal material onto a HDA generated static mesh. I can set the material, collision and collision preset just fine, but the 'unreal_physical_material' isn't working for me. Can anyone spot anything wrong here:
pavel.geraskin
The same for me. I created a string attribute "unreal_physical_material" (Face/Detail) but the physics material is not set up.
daverosesumo
So I got a reply from Sidefx support that said:

'Currently, the unreal_physical_material attribute is only supported on landscapes'

But I discovered you can use this:

unreal_uproperty_physmaterialoverride

to set the Phys Material Override on the StaticMeshComponent of the HDA
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