I'm looking for resources on how to do a proper setup for a project using Unreal Engine and Houdini, but I can't find anything on proper Perforce setup. Epic provides a Perforce typemap that makes sure Perforce checkouts behave correctly (uasset files use exclusive checkout by setting their type to binary+l, for example) but I can't find anything anywhere to point me in the right direction for Houdini digital assets or Houdini in general. Does anyone know of a good resource for this information?