Hi,

I´m working on a project that uses the SideFX Houdini Toolset to generate Levels.

What I´m looking for right now is to create randomly generated Levels based upon HDAs, controlled via Blueprint.
-Start Game
-Hit “Generate World”
-Create Level and execute HDA with a set of handed down parameters (world size, biome, difficulty etc.)
-Open Level and play

What I found out so far is that since the Houdini Plugin V2, Blueprint support was enabled.
https://www.sidefx.com/docs/unreal/_blueprint.html [www.sidefx.com]

This does help already but is not able to generate a landscape. Is there a way to work around this?
I don´t need this HDA to be re-generated during runtime. It only has to execute once when starting the map.

Hope someone can help!