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icecreamumai
Hello.

I just noticed that when I create VAT files using VAT, there are tiny triangulated meshes are created.
These meshes are visible inside Unity/UE, when you watch it carefully.

1.Is this normal thing, when you working on VAT?
(Sorry this may sounds newbie-VAT question though...)

2.Do you need these meshes for VAT in Unity/UE? Can I delete it?

3.Do you have any trick, not to be visible?
(like editing VAT node?)

Thank you

Neronie
This is not only intended, but required for the animation to be read in correctly, as per this document:

www.artstation.com/artwork/zOyke6

icecreamumai
Thank you so much for the info, Neronie.
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