vinyvincelost? exactly the opposite !
Lots of good feedback here but just a reminder to log RFE's and BUGs for the issues you care about so that they go into a bug database, get tracked, and assigned to programmers.
Some urgency for me is not into making Houdini a modeler like Zbrush or blender, battle is already lost. But concentrate on his strength. A *BIG* weakness for myself is how much, long complex and wacky to build user interface for tools. It's pretty much the same weakness like for realtime viewport feedback where houdini looks really outdated compared to sexy blender Eeve which day after day is gaining charming more and more people.
Sidefx needs to recognize this and react quickly is they don't want to lose a large part of their market...
Houdini is still my favorite software i tried in 30 years, but you have also to convince my clients in a world where things move very fast and you have no choice to be fast and sharp too.
There are special points i will really like to emphasize because im worried if you miss this next move, @chrism
procedural modeling in games/movies industry are growing every single day and today using houdini in open worlds environments its must.
and for houdini 20 my only hope that sidefx switch to AMD HIP from the old opencl and also support HIP in XPU .