Deforming Mesh to Match Animation

   732   3   1
User Avatar
Member
9 posts
Joined: June 2019
Offline
Hello,

Is there a way I can deform a static mesh to match an animated mesh? I have an imported model which has an animation applied, and I have timeshifted it to a single frame in order to apply a vellum SIM to slightly deform the mesh. I am stuck here however needing to somehow reapply the animation back to the new mesh.

I can't supply the file unfortunately but a simple example would be if I had two of the test pig heads, one with the original topology which is shaking it's head 'no' and the other which is static and has had it's nose stretched longer. How would I be able to take those two meshes and apply the head shake motion to the stretched nose pig?

Thanks for any suggestions you can give

Tim
User Avatar
Member
8539 posts
Joined: July 2007
Offline
One of the ways is Pointdeform SOP
Tomas Slancik
FX Supervisor
Method Studios, NY
User Avatar
Member
56 posts
Joined: April 2008
Offline
Tim-Fraser
a simple example would be if I had two of the test pig heads, one with the original topology which is shaking it's head 'no' and the other which is static and has had it's nose stretched longer. How would I be able to take those two meshes and apply the head shake motion to the stretched nose pig?
Blendshape transfer possible [forums.odforce.net]
and I guess you can refer to this post,hope it helps
User Avatar
Member
9 posts
Joined: June 2019
Offline
tamte
One of the ways is Pointdeform SOP
Yep this worked perfectly. Thanks for your suggestion!!
  • Quick Links