SOP Flip: Why does some particle suddenly die mid air?

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One problem I have with my splash sims is that after a while some of the particles just die. Usually if they are flying quite separately.

In the flip solver I do not see any settings for deleting particles as they get spread too thin, but this is what seems to happen.

Any ideas if this can be fixed? Ideally I do not want any particles to die as they fly out.

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try to turn off Reseeding
Tomas Slancik
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Method Studios, NY
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Thanks Tomas. That fixed almost all. There are still a few particles that I see are being killed. Do you know why this happens? There must be some logic to deleting them.
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another default behavior is Particle Motion/Behavior/Kill Outside Volume Limits in case some of your particles get out of the set limits
Tomas Slancik
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Method Studios, NY
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Thanks for the help Tomas!
Your suggestion fixed almost all of the problems. Pity reseeding seemed useful to thin out areas that were loosing particles, but they did not add that much in my case.
Thanks again, very helpful.
Put phew, I wish the simulations were a bit faster. I have a 64 core machine but still so much waiting for the sims.

Cheers,
Andreas
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