Intermittent Error on Using Physics on Edit LOP

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Hi,

For some reason I get a "At least one point instance was found in selection. Point instances are not currently supported enabled" error, which I'm guessing the reason why sometimes the physics work and sometimes it doesn't (i.e. when I move the selected component, the transform handle moves but the object stays).

I find it odd since I don't have any instance node on network.
It's just a reference node of the magic market assets.

How do I prevent the error from popping up?

Attachments:
lops.jpg (197.1 KB)

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Well I just got the exact same case with the same assets, and found that selecting the objects and clicking 'Add physics' makes it work.
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I think the new build fixed this bug.
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