How to simulate sand or heavy smoke

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Sand has light part and heavy part,for the heavy part,its gravity is far more than the windforce,moving like rigidbody .For rendering , the best way is using volume ,but Pyro can't simulate rigidbody.

I figure out some way using pyro to simulate sand,but it's not perfect and hard to control.

Really hope sidefx can make a sand solver.
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no need.. you have vellum grains, or you have pop advected by Pyro... many ways to do this.
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