Currently I can add the same pressure to multiple spheres, what has been bothering me lately is how to apply different pressure values in the simulation (e.g. 5 for the red sphere, 2 for other colors), or set different stretch values for the cloth, I Thinking they're similar in principle.
I've tried looking up information, but haven't been able to find an introduction to this. Do you have any good solution? Thank you for your help!
According to the idea you provided, I first defined the id attribute for each sphere. And then set different restscales according to the id attribute through VEXpression in slover. But the result does not seem to identify "i@my_id>4", may I ask why?
It's probably because the "i@my_id" needs to be a prim attribute not point. (you can promote it after your copy to points) Vellum constraint properties runs over prims, so it cant find your id attribute
AslakKS It's probably because the "i@my_id" needs to be a prim attribute not point. (you can promote it after your copy to points) Vellum constraint properties runs over prims, so it cant find your id attribute
Thank you for your reply. I tried to add "attribute promote", but it still doesn't work. Is there something wrong with my "attribute promote" setting?