materialx in Solaris - bad normals?

   1700   3   0
User Avatar
Member
25 posts
Joined: Dec. 2015
Offline
I've been having issues with rendering objects with materialx, The objects look faceted as if the objects normals aren't properly working. With principled shaders everything is fine. I'm using version 19.5.422, but this seems to be an issue with all versions. How do I get smooth normals with materialx shaders? Thanks
Edited by tarincamarena - Nov. 5, 2022 20:28:34
User Avatar
Member
67 posts
Joined: June 2022
Offline
Is this also visible after rendering to mplay or on disk?
User Avatar
Staff
43 posts
Joined: March 2022
Offline
Are you using normal maps? I was having a similar problem at first and found that my problem was that I had forgotten to set the Signature in my Image nodes to Vector, so Karma was assuming the normals were sRGB and 'helpfully' linearizing them for me.
User Avatar
Member
25 posts
Joined: Dec. 2015
Offline
BryanRay
Are you using normal maps? I was having a similar problem at first and found that my problem was that I had forgotten to set the Signature in my Image nodes to Vector, so Karma was assuming the normals were sRGB and 'helpfully' linearizing them for me.

Yes. I think this was my issue. Thanks!
  • Quick Links