Render to texture from high to low poly mesh with Redshift

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Hello.

I'm wondering if it is possible to make a render to texture from low poly object to high poly object mesh.
3dsmax has this feature but I can't find a way to do it in Houdini.
I don't want just texture baking, I need full render baked.

Houdini has the bake texture node but I think is only for mantra, isn't it? I need to do it with redshif.

What I'm looking for is something like this:
https://myosis.gumroad.com/l/lIMKB?layout=profile [myosis.gumroad.com]
https://youtu.be/QCUHXWvW_2M [youtu.be]
Edited by Gagui - Jan. 12, 2023 13:37:10
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Does the Labs Map Baker perhaps do what you need? It's not in Redshift, but why do you need redshift specifically?
Houdini TD, I focus on tools for procedural asset creation.

www.jaworenko.design
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Because I need to bake the full render (including lighting, bump, displace, etc) not just textures or utility shaders.
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