Universal Geometry Cache and Open VFX Framework

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Hi,

I've created ROP nodes like a geometry cache, alembic and Mantra that build the paths based on which context (scene) we're in. They are customizable for each studio unique folder structure.

https://vimeo.com/555416760 [vimeo.com]

But then I realized that many pipeline tools could be created with the same concept so they can be used by all studios. For that reason I designed my Rop node tools on top of a framework that I'm going to make open source. I'm calling it Open VFX Framework, on which Open VFX Houdini is built and on which Open VFX Houdini Rop is built.

The idea is that we'll be able to create an Open VFX Maya and Open VFX Nuke for example on which we'll be able to create publishers, publish readers, shot/asset browswer, element library browser and all pipeline tools that a studio need.

Before I make it open source I'd like to have a few people who would try the geometry cache at their own studio (or at home as a freelancer) so I can be sure it covers all types of folder structures.

Message me directly if you are interested in giving it a try and I'll add you to the private github repository.

Thanks

Francois
Edited by francoisd - Jan. 14, 2023 17:35:44
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Here is the open source projects on github. You'll need the three layers of code to use the geometry cache.

https://github.com/trinix1975/open-vfx-framework [github.com]
https://github.com/trinix1975/open-vfx-houdini [github.com]
https://github.com/trinix1975/open-vfx-houdini-rop [github.com]
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