So i have had a few issues with my characters scale, however I believe they are scaled pretty well for houdini. I could and maybe should scale them up a bit, but they are human biped characters exactly the same size as tommy (test geo). I have this issue where the charactrs come from daz and they have a "eye moisture" thin layer above the eye, but they are in such a similar spot that I end up having issues where karma will only show one or the other. I also had artifacts in a previous project where I was using redshift, where I would just nudge them both a bit using a peak sop, but it seems harder to get it to work with karma.
I guess my question is, should I scale up everything ? Is this the best fix? Even though it seems like things are the right scale in sops? Or should i scale my whole scene up just in karma? or am i being silly and should I not have an "eye moisture" layer on top of the eyeball and instead just use a coat or something over the eye in its own shader? or is there some other kind of fix I could try?
Precision issues in karma
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- ChristopherRutledge
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