I see in the docs here https://www.sidefx.com/docs/unreal/_attributes.html [www.sidefx.com] , the unreal_foliage.
Im having trouble finding tutorial showing how its used .
Do i just scatter points and give them the interger value of one with the "unreal_foliage" string ?
And what does this do when bringing it in to Unreal ?
How does "unreal_foliage" Attribute work ?
2277 1 0- Justin Courneya
- Member
- 18 posts
- Joined: Nov. 2015
- Offline
- uPeter_Prickarz
- Member
- 9 posts
- Joined: Oct. 2017
- Offline
By default, instances are just regular instanced static mesh components on an actor. With unreal_foliage = 1 they are added to the levels foliage system instead, which you can see when you go into the Foliage editor mode. If your unreal_instance attribute points to a Foliage Type object, it is treated as foliage automatically.
-
- Quick Links