Hi,
Is it possible to export an animated camera from Level Sequencer in Unreal to Houdini, saving all the animated parameters of a camera and transforming units?
I know it's possible to do the opposite operation (import Houdini camera via FBX to Sequencer) but how to achieve the opposite import?
Export Camera Animation from Level Sequencer to Houdini
1081 0 0- vlad_akihabara
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