Unreal Starter Kit: RoadTool question
854 1 1- MrWetsnow
- Member
- 5 posts
- Joined: Dec. 2019
- Offline
Hi,
Unreal Version: 5.1.1
HoudiniFX: 19.5.534. (non-commercial)
I have a question on the Unreal Starter Kit [www.sidefx.com]. It comes with a RoadTool.
I can easily use the `World Outliner Input` to get a network:
I would like to use `Curve Input`. I can't find any documentation on it, but I assumed that I can draw some curves in Unreal and it would make a road network out of it.
When I select `Curve Input` and add some curves, I get something like this, but no roads.
Should this work? Is there any documentation or example?
Thank you
Dan
Unreal Version: 5.1.1
HoudiniFX: 19.5.534. (non-commercial)
I have a question on the Unreal Starter Kit [www.sidefx.com]. It comes with a RoadTool.
I can easily use the `World Outliner Input` to get a network:
I would like to use `Curve Input`. I can't find any documentation on it, but I assumed that I can draw some curves in Unreal and it would make a road network out of it.
When I select `Curve Input` and add some curves, I get something like this, but no roads.
Should this work? Is there any documentation or example?
Thank you
Dan
- MrWetsnow
- Member
- 5 posts
- Joined: Dec. 2019
- Offline
So I think the answer to my question is that nothing but boxes is implemented in the tool. This is what it looks like:
I *think* that `object_merge1` node is somehow responsible for the list of possible inputs:
Although I don't fully understand what it's doing.
Is the new `Road Generator` tool that comes with Labs the replacement for this older `Road Tool` then?
Dan
I *think* that `object_merge1` node is somehow responsible for the list of possible inputs:
Although I don't fully understand what it's doing.
Is the new `Road Generator` tool that comes with Labs the replacement for this older `Road Tool` then?
Dan
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