SDF from Curves
1217 4 2- Techie
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Hi all,
I've made a new tool called SDF from Curves for Houdini 20.5 Copernicus that generates a 2D signed distance field from Bézier curves, polylines, or points. I hope you'll find it useful when making textures!
https://store.techie.se/l/sdf_from_curves [store.techie.se]
I've made a new tool called SDF from Curves for Houdini 20.5 Copernicus that generates a 2D signed distance field from Bézier curves, polylines, or points. I hope you'll find it useful when making textures!
https://store.techie.se/l/sdf_from_curves [store.techie.se]
Edited by Techie - July 13, 2024 06:45:27
Houdini FX 20.5 | http://techie.se [techie.se]
- LukeP
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- Techie
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You're welcome LukeP!
I've released version 1.1 now which supports adding thickness to the curves and it also auto-detects if the geometry contains closed curves/polylines.
I've released version 1.1 now which supports adding thickness to the curves and it also auto-detects if the geometry contains closed curves/polylines.
Edited by Techie - July 21, 2024 13:10:54
Houdini FX 20.5 | http://techie.se [techie.se]
- Techie
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Hi,
I've released version 1.2 now which supports filled closed Bézier curves.
Support for filled closed polylines will hopefully come in a later version.
I've released version 1.2 now which supports filled closed Bézier curves.
Support for filled closed polylines will hopefully come in a later version.
Houdini FX 20.5 | http://techie.se [techie.se]
- Techie
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Hi,
Version 1.3 has been released with support for filled closed polylines and for generating a closed polyline from points.
Please note that there's a known issue where closed Bézier curves are sometimes not filled correctly. This will hopefully be fixed in a later version. A workaround can be to slightly move or rotate the points.
Version 1.3 has been released with support for filled closed polylines and for generating a closed polyline from points.
Please note that there's a known issue where closed Bézier curves are sometimes not filled correctly. This will hopefully be fixed in a later version. A workaround can be to slightly move or rotate the points.
Houdini FX 20.5 | http://techie.se [techie.se]
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