Try creating a polygon tube with 6 sides. Close the caps. Then check how many primitives you have.
If you’re like me you have more than one, and for me, this is stopping further progress down the line.
How can you join all primitives into one primitive? I used the pack node and fuse (which is redundant in my case), bit using the voronoi fracture later on yields a piece for every single face of every single broken chunk, so when I later do a for each primitive loop containing a primitive properties node (which I use to transform each piece), each individual face is scaled down separately, not each individual broken chunk like you’d expect.
Will post screenshots of needed
Please help.
Thanks.
Struggling to join primitives of the same mesh
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- hwilliams
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- Enivob
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- RGaal
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you are confused.
Primitives are polygons - there should be many of them.
Pieces are a set of polygons/primitives that are united by one name in the attribute "name", "piece" or some other. Accordingly, some nodes create these attributes as a result of their work, or you create them yourself. Other nodes expect that you specify such an attribute by which they will determine what is a piece.
Packed is used to hide all the geometry behind one point. This is a completely different opera for other purposes.
Primitives are polygons - there should be many of them.
Pieces are a set of polygons/primitives that are united by one name in the attribute "name", "piece" or some other. Accordingly, some nodes create these attributes as a result of their work, or you create them yourself. Other nodes expect that you specify such an attribute by which they will determine what is a piece.
Packed is used to hide all the geometry behind one point. This is a completely different opera for other purposes.
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