Attach assets to geo like in sops with primuv/xyzdist APEX

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Hi everyone,

is ist somehow possible to attach geo to the character geo, like buttons on a shirt or teeth in a creature mouth?
Like in vex where you find the closest primitive and get the parametric uv's and a position vector.

Thanks,

Max
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If parenting geo to rig, use capture packed geo workflow to parent geo directly to a joint or you can use capture biharmonic for parenting to multiple joints. Or, you can consider using the vellum workflow to attach geo, I would personally use that vellum attach geometry workflow for attaching buttons to a shirt, especially if that shirt also has cloth physics. However, for teeth you should use the capture packed geo to parent the teeth directly to joints.
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thanks for your help i will try your suggestions
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