I have to import upstream *.fbx files into Maya and save corresponding *.ma files. Once there is a problematic workitem, Houdini can't even continue. How can I bypass those error and make my TOPs network continue to later nodes?
I tried node "filterbystate" as in attached screenshot and check option "Clear Failure States". But seems server begin node can always catch all inside error.
What I want to do: pass maya server block, and I can filter workitems by state after server block. I don't want my pipeline stop here.