Topology Issue with an Alembic in Unreal

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Hello,
I created an ocean simulation, and to render it in Unreal, I exported the final result as an Alembic file and imported it into Unreal. However, when I import it and set my material to translucent, I end up with holes in the topology (screenshot attached).

I was wondering if you might have any ideas on how to solve this issue.
Thank you in advance for your responses!
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