ROP FBX single / Multiple Mesh Doesn't have Collisions

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Hey Here !

So my problem is : I try to export a Static Mesh with a capsule collision and I don't know how to make this work.
I'm on Houdini 20.0 and unreal 5.5

I tried to
  • group all Polygone under collision_geo_capsule and export
  • merge 2 different objects ( one with collision_geo_ucx ) and export
  • give them the same name on primitives, merge 2 different objects ( one with collision_geo_ucx ) and export
  • Give them the same name on primitive a path like Meshname/CollisionName, merge 2 different objects ( one with collision_geo_ucx ) and export

it just doesn't work, I end up with no collision or 2 staticmeshes render on top of each other

Any Help ? I'm watching as much video as i can and read doc and forum but nothing seems to work
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Attachments:
Houdini_Export_.png (334.3 KB)
Unreal_Import.png (2.2 MB)

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Ok I found my solution...

So Path has to match the Static Mesh Path
and Collision just need to have a prefix with the exact same name.

Dumb,me.
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