So my problem is : I try to export a Static Mesh with a capsule collision and I don't know how to make this work.
I'm on Houdini 20.0 and unreal 5.5
I tried to
- group all Polygone under collision_geo_capsule and export
- merge 2 different objects ( one with collision_geo_ucx ) and export
- give them the same name on primitives, merge 2 different objects ( one with collision_geo_ucx ) and export
- Give them the same name on primitive a path like Meshname/CollisionName, merge 2 different objects ( one with collision_geo_ucx ) and export
it just doesn't work, I end up with no collision or 2 staticmeshes render on top of each other
Any Help ? I'm watching as much video as i can and read doc and forum but nothing seems to work
